Faerie Bubbles
General Info
Faerie Bubbles is a puzzle game that is similar to the classic game Puzzle Bobble. In each level, your objective is to clear the screen of bubbles by matching three or more bubbles of the same type. If you match four or more bubbles of the same type, it sets off a combo. The effect of the combo depends on the type of bubbles that were used to make the combo. The game consists of 20 levels total.
Since this is a site feature that gives out neopoint rewards and prizes, you may not play Faerie Bubbles on your side accounts. For more information look at our side accounts guide.
How to Play
At the start of each level, there will be bubbles of various types at the top of the screen. At the bottom there is a cannon from which you shoot bubbles up to the top. Use the arrow keys to aim the cannon, and use the space bar to fire a bubble. When playing on the new mobile version, you can move the cannon to aim left to right by swiping your finger side to side. To have a Faerie Bubble enter the screen, you must click on the screen.
If you get three or more bubbles of the same type touching each other, they fall off the screen. However, after shooting a certain number of bubbles (the number differs from level to level), the ceiling falls one notch. You must clear the screen of bubbles before the ceiling reaches the bottom, or it's game over. Remember that by clicking the X in the top left corner, you can bring up an options menu where you can choose to restart, send your score, or turn the music on or off.
Scoring
You get points every time you make bubbles fall off the screen. Also, you get bonus points every time you finish a level. The bonus depends on how many shots it took you to finish the level- the less shots, the higher the bonus. You also get an extra 250 point bonus just for making it to the last level, regardless of whether you lose on the last level or complete it.
Bubble Types and Combos
Below is a table showing the effects of each type of combo, and the effects of the two special bubbles (nova and rainbow.)
Type of Bubble | |
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Earth Bubble![]() | An earth combo will cause a new line of bubbles to form at the top of the ceiling. |
Dark Bubble![]() | A dark combo will cause all the bubbles in the combo to change to random types instead of falling off the screen. |
Air Bubble![]() | An air combo will cause all empty space to the left and right of the combo to fill up with bubbles of random colors. |
Light Bubble![]() | A light combo will cause all bubbles touching it to turn to the same random color. |
Water Bubble![]() | A water combo will cause all water bubbles, even the ones not in the combo, to fall off the screen. |
Fire Bubble![]() | A fire combo will "burn up" all bubbles touching it except for water bubbles. |
Rainbow Bubble![]() | This bubble will change to the same type as whatever bubble it touches. |
Nova Bubble![]() | This bubble will destroy the bubbles in the area around it. |
Strategies
Reach for the ceiling
Bubbles will fall off the screen if they're not either touching the ceiling, or touching other bubbles that are touching the ceiling. This means if you eliminate bubbles at the top of the screen, you can cause bubbles below them to fall down along with them if they're no longer anchored to anything.
Limit your bubbles
Inside your cannon, you can see the next two bubbles that you'll be getting. The only bubbles that will appear in your cannon will be of the same types that are already on the screen. That means if all you have on the screen are earth and fire bubbles, you'll only get earth and fire bubbles; you won't be getting air or anything else. However, if you just caused all the air bubbles to fall off the screen, one of the two bubbles in your cannon may already be an air bubble, even though now there are none left on the screen.
Look two steps ahead
In addition, because you can see the next two bubbles in your canon, you can look ahead as to how you want to plan out your combos. Be sure to look a couple steps ahead to see what happens when doing a combo and what bubble will be coming next and if it helps with your next move.
Eliminate as many types of bubbles
Always try to eliminate as many types of bubbles from the screen as you can. You'll be finishing the level more quickly if you've only got two types of bubbles left rather than three. This means it's often a good idea to shoot bubbles so that they're anchored only to other bubbles, and not the ceiling, and then to destroy the bubbles above them, so that all of them fall off the screen and you eliminate two types of bubbles at the same time. For instance, if all you've got on the screen are fire bubbles, but you've got a water bubble in your cannon, shoot the water bubble so that it's not anchored to the ceiling. This is especially useful when you're getting down to the end of the level and only have one or two types of bubbles left. Here is an example of what I mean:

Using less bubbles, the better.
Follow the line from the cannon to notice where the water bubble was shot. It's stuck in between the fire bubbles and the wall, and is not touching the ceiling. Now, when you eliminate the fire bubbles, the water bubble will fall down along with them. This saves you from having a water bubble left over on the screen, which might take a long time to clear if you keep getting fire bubbles instead or water bubbles. This strategy is very important. You're going to want to use as often as you possibly can. It's the best way to finish the level in less shots and thus raise your score. If you happen to get a nova bubble, try to shoot it right up to the ceiling so that it will eliminate bubbles that are touching the ceiling, thereby possibly also eliminating bubbles that were anchored below the bubbles that the nova bubble destroyed.
All in all, try to finish the level in as few shots as possible- the bonus for finishing the level quickly is where most of your points will come from in this game.
Stay away from terrible bubble combos
There are some combos that can be harmful and are considered "bad" combos. For example, if you have three earth bubbles touching each other at the beginning of a level, try to make a fire or light combo touching it. It will then destroy or change those bubbles and avoid having to make an earth combo, which adds another line of bubbles at the top of the ceiling.
An air combo can often be very bad; however, if there is no space to the left or right of the air combo, or if the bubbles that will appear to the left and right have nothing to be anchored to, then an air combo is perfectly fine.
A light combo can actually be really bad, because there's a possibility that the bubbles touching it will change to earth, air, or dark, thereby forcing you to make a "bad" combo. Avoid making a light combo unless the bubbles surrounding it are already a "bad" combo and you're hoping to change it, or if there are less than 3 bubbles touching each other surrounding it, meaning that no matter what type they change to, you won't have to make a combo.
Each level has a setup- as in, a certain bubble type combination- that seems to be the most commonly occurring. So usually you'll get the most common level, but sometimes you'll end up with different bubble types than usual. This means that random chance can have a big effect- sometimes you'll get a type combination that is easy to clear quickly, and other times you'll get a type combination that is almost impossible to clear. If you get to a level and see that you've got a really bad type combination, it's usually best to restart the game if you're still on an early level.
Take your time
Take your time to aim your shots- the easiest way to mess up in this game is by shooting bubbles in the wrong place by accident. If you wan to be really careful, you can use a ruler to help you aim. Also remember that you can shoot bubbles at the side wall, which will cause them to ricochet at an angle up to the ceiling. Sometimes it's actually easier to get bubbles where you want them to go by bouncing them off the wall like this.
Patterns will always be the same
It's helpful to realize that every time you play, each individual level will have the same pattern of bubbles, but the types of those bubbles can change each time you play the game. Here's an example to illustrate this:
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As you can see, the pattern is the same between the two screens: In the top row, there are two bubbles of one type, then one bubble of another type, then three bubbles of the same type as the first two bubbles, etc. But in the top screen, you've got earth and water bubbles in the top row, whereas in the bottom screen, you've got fire and water. The pattern is the same, but the types of bubbles can be different.
Strategy by Levels
Below is a strategy guide for most levels of Faerie Bubbles. At this moment, levels 14 and 15 do not have a strategy because this is where we would use codes before. The codes are not working since the new game conversion. All screenshots that coincide with each level will share a close setup of what each level will look like.
Level 1 |
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![]() It does take quite a few restarts to get a really good setup, though. If you do decide to play the common setup, at least restart until you're not starting out with any light bubbles in your cannon. Having a third color in there will just make the level take way longer- it's better to be able to clear the middle row of fire bubbles first, which will cause the light bubbles below them to fall off the screen with them, and then you don't have to deal with any light bubbles for the rest of the level. |
Level 2 |
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![]() If you've got something bad in place of those water bubbles, like air, dark, or earth, just restart; the level will take too long and it will hurt your score. |
Level 3 |
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Level 4 |
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![]() ![]() Now all you've got left is the group of four bubbles on the left. Since you know these are the bubbles that will be left, work on eliminating them while you're waiting for your fire bubbles if you don't get them right away. |
Level 5 |
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![]() If you get a bad setup- for instance, if you've got earth or air bubbles in the middle- and you don't want to restart, this is a good time to make use of the strategy where you use fire or light combos to get rid of bad combos. |
Level 6 |
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![]() ![]() As you can see, the water bubble has been shot at the dark bubbles instead of the ceiling. Now, when you eliminate the dark bubbles, the water bubble will fall along with them. Just make sure not to shoot the water bubble in such a way that it blocks your access to the dark bubbles. |
Level 7 |
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Level 8 |
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![]() You want to make the water combo first. Don't make the light combos first- that could change the water combos into something bad. So avoid making the light combos until after you've gotten a water bubble, which will eliminate all the water bubbles on the screen. ![]() ![]() ![]() Two light bubbles have been added beneath the dark bubbles. Now you've got three light bubbles in a row, a space, and two more light bubbles. Just shoot another light bubble into the space, and you'll make a combo of six light bubbles. Now the light combo is touching enough of the dark bubbles that there will no longer be a dark combo on the screen. However, this is a riskier strategy than making a fire combo, since the light combo may turn the bubbles into something bad and you could end up with an air or earth combo on the screen. Yet another option is to go ahead and make the dark combo and hope one of the dark bubbles changes to fire, which would make it easy to make a quick fire combo and destroy the surrounding bubbles. |
Level 9 |
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![]() For instance, in this case, you'll want to shoot the fire bubble straight up, which will eliminate the middle two fire bubbles. Then you'll also want to shoot the earth bubble straight up, because that will eliminate two of the earth bubbles in the top row. After that you could shoot a dark bubble straight up to eliminate one of the dark bubbles on the bottom row and the one in the middle of the top row. Remember that to shoot straight up, you can always hit the up arrow key to make sure your cannon is exactly centered before shooting. After that, you can shoot either a dark or fire bubble between the two dark bubbles on the left or right, which will eliminate two of the dark bubbles on the bottom row or two of the fire bubbles on the top row, respectively. Just keep going like that, and remember the strategy of making bubbles fall by getting rid of the bubbles above them to which they're anchored. |
Level 10 |
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![]() ![]() Notice how on the right, there is a fire bubble, a space, and then two more fire bubbles. Another fire bubble should be shot into this space to make the combo. Notice how on the left, the same combo is in the process of being made. The cannon pictured above is at the angle from which the fire bubble that completed the combo was shot. Do this on both sides, and you can get rid of all the bubbles on the screen and finish the level quickly. |
Level 11 |
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Level 12 |
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![]() Dark combos aren't really bad here, either, unless the line of dark bubbles is the top row. If it's not, usually at least one of the bubbles in the dark combo will turn into the same type as the bubbles in the line above it, so you can then eliminate that line of bubbles, which will cause the entire line below it- the former dark bubbles- to fall down. If you've got a line of water bubbles at the top, and below it you've got a line of earth bubbles, it's a good idea to just avoid making the earth combo and instead wait until you get four water bubbles with which to make a water combo, because that will cause all the water bubbles to fall down, which means the entire top line will fall, taking everything below with it and completing the level. It's also nice to have a line of fire here, since that will burn up the entire line above it. If there is a line of earth, and you have any fire on the screen, you might want to use a fire combo to eliminate the earth combo. |
Level 13 |
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Level 14 |
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Level 15 |
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Level 16 |
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![]() Using this strategy, this level can be finished quickly if you get the right bubbles in your cannon, or it can be a real nightmare if you don't. |
Level 17 |
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Level 18 |
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![]() ![]() Notice that there's more space on the right side than there is on the left side, so you'll want to bounce your bubbles off of the right wall. Also notice that this is another time when it's not bad to make an air combo. |
Level 19 |
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Level 20 |
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Faerie Bubbles
Score 2,000 or more points at at Faerie Bubbles.
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Archives
Below are information that correspond with the older version of Faerie Bubbles.
Codes
In the old, flash version of Faerie Bubbles, there were four codes that could be used. Below are the inactive codes and how they could have been used in-game:
- slumberberry
Can be used only once per game. The ceiling will go all the way back to the top. It is best to use this code when you absolutely have to; when you're about to be crushed by the ceiling. Players typically use it for later levels. - stardust
Can be used only once per game. It makes the next bubble turn into a nova bubble. It is recommended to use this right away on level 14 otherwise this level can be very hard to pass. - bubbles
Can be used only once per game. All the bubbles on the screen will change to the same random color. It is strongly recommended to use this right away on level 15 otherwise this level is almost impossible to pass. - faerieland
Can be used only once per game. It makes the next bubble turn into a rainbow bubble. Use this on level 15 right after you've used the bubbles code. That way you will clear the entire level in one shot and get a large bonus.
