Daily Dare



What is Daily Dare?
Daily Dare is a recurring Neopets site event that takes place in the Games Room. It was first introduced in March of 2007, when it ran for one month. If you did not participate in previous years Daily Dare challenges, don't worry! This new round of Daily Dare is independent of the one that took place previously, and it is very fun and easy to participate in. In 2007 Daily Dare was mainly hosted by sponsoring companies, while in 2008 Daily Dare was themed off of a more intricate story (read the story or watch the video).

The event is mock-hosted by Aristotle A. Avinroo, better known as AAA and his little sister Abigail. Daily Dare takes place in the form of challenges that run 30 days in a row. Starting on the first day, a Neopets flash game is chosen daily to be in the challenge. Much like in the game Better Than You, you must then play the game and send a specified score set by TNT. This event is unique though, as there are two different scores that you can choose to try and beat. The preferable score to beat is AAA's. He is better at games than his little sister, so his score will be set higher. Beating his score is a little difficult though, so you can also chose to beat Abigail's score, which is considerably easier. You get to decide each day if you want to challenge AAA or Abigail for the different games. You can only challenge one of them for each game, so chose wisely!

If you want a prize, whichever opponent you challenge is the one you need to beat. However, unlike the 2007 Daily Dare, if you accidentally challenge AAA but are unable to beat his score, you can still get credited for beating Abigail! If you send a score that is higher than Abigail's while trying to beat AAA, it will automatically count as a win over Abigail unless you eventually are able to beat AAA's score for that game. If you challenge AAA but only beat Abigail you will not get your prize until the end of the event. You have unlimited tries for the day, even if you already send your score three times that day, you can still complete a daily dare challenge, you will not rewarded any more neopoints though.

Remember that the cutoff time for sending scores is 12:40AM NST. If open your game window before 12:40, then you won't be able to send your score after 12:40- you'll just get an error message. To prevent this, make sure to close your game window before 12:40 and then reopen it after 12:40. TNT put this cutoff time in place so that people can't just keep the same game window open for days at a time. This cutoff time effects every game, every day, all year round.


SunnyNeo Daily Dare Goodies
We have created some cool Daily Dare goodies for you to use. If you're into Daily Dare, be sure to check out this page for sweet stuff such as adoptables, a userlookup, icons, and a challenge completion counter.




Winning Prizes
Of course, this event wouldn't be as awesome without the prizes. This challenge rewards you generously with different game related items. You can obtain a item prize each day by beating either AAA or Abigail. Beating AAA gets you a better item prize than from beating Abigail. Aside from that, the prizes are the same for everyone for each game. Everyone gets the same prizes though, depending on who you beat. Once you beat either AAA's or Abigail's scores, you have to manually go back to the main Daily Dare page to manually collect your reward. Simply click the little image of the giftbox adjacent to where the score you just beat is listed, and a prize will be rewarded to you. If you send a score and the gift is still faded and therefore you can't click it, you've done something wrong. Make sure you didn't forget to click the button to challenge either AAA or Abigail for the day, and also make sure you sent the right score. At the end of the challenge, extra prizes are also awarded depending on the manner in which you completed the event.




Double Dare
In 2009 a new type of challenge was added to Daily Dare called Double Dare. Each week on a random day there would be such a challenge with the total of five. Basically Double Dare means all or nothing. If you choose to do a Double Dare Challenge you will win both AAA and Abigail's prizes if you are able to beat AAA. Should you fail, you receive nothing.


The Extra Prizes
If you're truly elite gamer, there is an extra prize that you can win at the end of March when the event ends. Don't fret if you're not that good at games though, as long as you at least beat Abigail at every game you will get something. Depending on how you did overall, you will be given one of the following trophies:

  • Grandultimate Scoretacular - Beat or match AAA's score on the launch day of all the games and complete all Double Dares.

  • Ultimate Scoretacular - Beat or match AAA's score and complete at least one Double Dare on the launch day of all the games.

  • Ultimate - Beat or match AAA's score on the launch day of all the games.

  • Super Uberiffic - Beat or match all of Abigail's scores or a combination of AAA's and Abigail's scores (including at least one Double Dare) on the launch day of every game.

  • Uberiffic - Beat or match all of Abigail's scores or a combination of AAA's and Abigail's on the launch day of every game.

  • Super Megasuperb - Beat or match all of AAA's scores by the end of the event and complete at least one Double Dare.

  • Megasuperb - Beat or match AAA's scores for all of the games by the end of Daily Dare.

  • Super Spifftastic - Beat or match all of AAA's or Abigail's scores and complete at least one Double Dare by the end of the event.

  • Spifftastic - Beat or match Abigail's scores and at least one AAA score by the end of the event.

  • Spiffcredible - Beat or match all of Abigail's scores by the end of the event.

  • Participant - Beat or match at least one Abigail score by the end of the event.

Mainly, your goal is to beat AAA's score the day the game is released, for Grandultimate Scoretacular, Ultimate Scoretacular or The Ultimate Prize. If you can't beat his score for every game, you can at least beat his score for some and then Abigail's for others to get the Super Uberiffic or Uberiffic prize, or just all of Abigail's. If you miss a day, you'll automatically only be eligible for the Megasuperb or Spifftastic prizes, even if you can beat AAA at every challenge. Try to get on Neopets every day! Remember, to get a better extra prize, it's better to beat Abigail's score at every game the day it is released rather than skipping a day but still beating every one of AAA's scores.


Important Tip:
If you're not sure if you can get the AAA score, do not challenge either Abigail or AAA right away. Play the game first and then if you do manage to get AAA's score, minimize the game window, click the button to challenge him, and then send the score.



NC Mall Challenges
In 2009 another new type of challenges was introduced, they were NC Mall Challenges. These challenges will allow you to play against Lulu, the cousin of AAA and Abigail. In order to participate you must buy game tickets from the NC Mall. These tickets will cost neocash (paid for with real money not neopoints). If you have a game ticket, you must activate it in your inventory. Once you've done so you may select a game to play from the game menu on the NC Challenge main page. Clicking on a game will prompt you to confirm that you would like to use your Game Ticket to "Challenge Lulu." Each game challenge requires one Game Ticket. Game Tickets are sold individually and in packs of 5, 10, and 32 as shown below. If you win an NC Mall Challenge you receive an item, if you win all of them you win a special NC Mall item. You don't have to do the NC Mall Challenge the day it is released, you can do them anywhere during the time Daily Dare runs.




Staff Tournament
In 2010, a new feature was added to the Daily Dare, the so called Staff Tournament. The Staff Tournament will run during the regular Daily Dare. Fifteen members of The Neopets Team will play the Daily Dare alongside players. Players can now predict how well the staff members will do and at what place they will end in the competition: at the first place, third place or maybe even fifteenth place. To participate, visit the Staff Tournament page, where you can click on a staff member, then click on the placing you think they'll end. To confirm your choice, you must click on the button 'Submit picks', or else your choices won't be saved. You can change your choices later on if you like, but you'll have until February 20th 11:59:59 PM (10 days after the Daily Dare started, until midnight) to submit your final choices. After that, you can watch and see how your chosen staff members are doing. By participating in the Daily Dare Staff Tournament, you can win prizes, among which the final prize of 1,000,000 Neopoints.


What are the Prizes and Challenges?
By using the navigation below you can view the challenges and prizes of the different Daily Dare events that Neopets has hosted. For the current Daily Dare, if you need help with getting a score to beat either challenger this section also contains tips and game codes if there are any for each day's game. If you are looking for game related items for your gallery or good items worth investing in due to retirement, be sure to check out previous years for the prizes.


NAVIGATION
[ 2007 | 2008 | 2009 | 2010 | 2011 l 2012 l 2013 | 2016 | 2017 | 2018 | 2019 ]
[ NC 2012 | NC 2013 | NC 2016 | NC 2017| NC 2018| NC 2019 ]

AAA
Abigail
Lulu
March 14th 2010
Score 800+ points on
Kass Basher


Prize:

Loaf of Bread Bat

(Click to Preview)
Score 90+ points on
Kass Basher


Prize:

Kass Eye Shadow Set
Grooming
Score 140+ points on
Kass Basher


Prize:

Kass Pinata

(Click to Preview)
Today is a Double Dare!

Tips:
  • The highest wind speed is 9. If you wait for the wind speed to be 9, you can hit the Kass further.
  • Try to hit the Kass when it's near the top of the bat.
  • Hold down the left mouse button as the Kass is rising, then release it when the Kass starts falling.
  • Click the mouse button each time the Kass hits the ground to make it bounce and go further.
  • You must play with the bat in order to get AAA's score. If you don't have the bat, you can unlock it by getting good scores with the bread and then the stick. Follow the Tips: above when using the bread and the stick, and you should be able to unlock the bat.
March 13th 2010
Score 65+ points on
Ultimate Bullseye II


Prize:

Ultimate Bulls Eye II Bullseye Rug
Neohome Item
Score 10+ points on
Ultimate Bullseye II


Prize:

Ultimate Bulls Eye II Shish Kabob
Food
Score 17+ points on
Ultimate Bullseye II


Prize:

Bullseye Earrings

(Click to Preview)
Tips:
March 12th 2010
Score 925+ points on
Faerie Bubbles


Prize:

Faerie Bubbles Necklace

(Click to Preview)
Score 100+ points on
Faerie Bubbles


Prize:

Earth Faerie Bubble Bouncy Ball
Toy
Score 175+ points on
Faerie Bubbles


Prize:

Faerie Bubbles Cannon

(Click to Preview)
Tips:
  • The game code stardust gives you a nova bubble.
  • The game code bubbles turns every bubble on the screen into the same type.
  • The game code faerieland gives you a rainbow bubble.
  • The game code slumberberry causes the ceiling to go all the way back to the top.
  • Check out our Faerie Bubbles Guide!
March 11th 2010
Score 600+ points on
Turmac Roll


Prize:

Turmac Sushi Roll

(Click to Preview)
Score 80+ points on
Turmac Roll


Prize:

Turmac Ice Lolly
Food
Score 135+ points on
Turmac Roll


Prize:

Turmac Sweater

(Click to Preview)
Tips:
  • Play on hard mode. It's not really any harder than medium mode, and the points are much better.
  • The beginning of the game is always the same. After that, the same obstacles repeat over and over (though not in the same order.) With practice, you can figure out how to clear each of the obstacles, and then the game becomes quite easy.
  • The hardest obstacle to clear is the one where there are three stumps in a row- a big one with a small one on each side. Try jumping right before the first small stump, and then continuing to hold the up arrow key until you've passed all the stumps.
  • If you're not very good at the game, just keep playing until you get an aqua berry (the blue one shaped like a tear drop.) A single aqua berry in hard mode will give you enough points to beat AAA.
  • Check out the instructions to see the point values of all the berries (on hard mode, the points for each berry is tripled.) When you're playing the game and you see one of the higher-scoring berries, such as the aqua berry, unguberry, or juicy berry, make sure to try to collect it.
March 10th 2010
Score 1750+ points on
Darigan Dodgeball


Prize:

Spiky Darigan Mirror
Furniture
Score 400+ points on
Darigan Dodgeball


Prize:

Spiky Darigan Candle Holder
Furniture
Score 600+ points on
Darigan Dodgeball


Prize:
Tips:
  • Aside from running into the spiked balls, running into the walls will also kill you, so try not to get too close to the walls.
  • Click on your character to start moving it around with the mouse. Once you've clicked on your character, you can't let up on the mouse button, or your game will be over.
  • There's not really much strategy to this game. Just avoid the spiked balls and walls as long as you can, and try not to get cornered.
  • In order to get AAA's score, you have to end up with a time of at least 17.5 seconds (which translates into 1750 points; likewise, a time of 20.2 seconds would translate into 2020 points.)
  • For slow computer's, if the game is lagging too much, it might suddenly end after 5 or 10 seconds. If you have this problem, play on smallest size and lowest quality to avoid it.
March 9th 2010
Score 250+ points on
Wicked Wocky Wobble


Prize:

Wallace Plushie
Plushie
Score 40+ points on
Wicked Wocky Wobble


Prize:

Wallace Bobblehead
Toy
Score 60+ points on
Wicked Wocky Wobble


Prize:

Wallace Socks

(Click to Preview)
Tips:
  • The game code wocky causes a Buzzer to appear and drop a ball. When you catch the ball, your items will freeze for a few seconds and there will be no danger of dropping them during that time.Type this when you're holding 3 or more items. Type "wock" at the start of the game, before you're holding any items. Then you can just type in the "y" once once you have 3 or more items, causing the Buzzer to appear.
  • There is no penalty for letting items fall on the ground, so don't bother to catch the items that aren't worth many points, such as the Twirly Fruits (they look like green shells) and the Oranella (they look like orange plants.)
  • Once you've got two items in your stack, plushies (which are worth more points) will start falling, so try to catch them and ignore the lower scoring items.
  • The items worth the most points are the Evil Coconut and the Harffel Fruit (which looks like an orange and purple oval.) The sunblock, the golden book, and the Illusen doll in the glass capsule are also worth a lot of points.
  • Sometimes a Warf or a Drackonack will come to block your way. When you see it coming, move towards it if you can; this will give you more room on the screen to move around, because it will stop when you get close to it.
  • Sticking to the middle of the screen helps, because then the Drackonack and the Warf can't corner you into a small area.
March 8th 2010
Score 2400+ points on
Shenkuu Tangram


Prize:

Tangram Bonsai

(Click to Preview)
Score 200+ points on
Shenkuu Tangram


Prize:

Tangram Sandwich
Food
Score 275+ points on
Shenkuu Tangram


Prize:

Shenkuu Tangram Garland

(Click to Preview)
Tips:
  • Press the left and right arrow keys or the space bar to rotate the shapes. Press the up arrow key to flip the shapes. You'll often have to press the up arrow key to flip the light blue shape in order to make it fit.
  • Play on normal mode. You actually get more points on normal mode than on hard mode, because you get a time bonus on normal mode. Basically, hard mode is a lot harder and gives less points.
  • Play on Low quality, it will show you where some of the pieces need to be placed, which makes it much easier for you.
  • If you like, you can click quickly on each piece as soon as it appears, so that you'll have all the pieces in reserve, and can then start with whichever one of the pieces you want.
  • Just play the levels several times until you memorize where each piece goes in each puzzle. Then you'll be able to finish puzzles quickly and get a larger time bonus.
  • Remember, there's a time limit, so if you're having trouble placing one piece, just move on to the next one.
March 7th 2010
Score 500+ points on
Petpet Plunge


Prize:

Shell Hair Clip

(Click to Preview)
Score 50+ points on
Petpet Plunge


Prize:

Users Guide to Underwater Pools
Book
Score 80+ points on
Petpet Plunge


Prize:

Sir Pompadour Bobblehead

(Click to Preview)
Tips:
  • On the first level, point the arrow straight up and stretch it far (past the edge of the screen) to finish the level in one shot.
  • Finish the second level in one shot by shooting yourself to the upper lefthand corner and hitting the bubble- stretch the arrow to fairly close to the edge of the screen, but don't stretch it too far.
  • In level 4, there is a bonus level hidden inside one of the bubbles. Try to collect some shells (but not all of them) before entering the bonus level.
  • In the bonus level, stretch the arrow as far as it will go, and shoot yourself into one of the green bubbles in the upper corner.
  • In level 5, shoot yourself down into the right corner, inside the half-circle of green bubbles. With some luck, the level can be finished in one shot this way.
  • In level 6, wait for the obstacle petpet on the right to be near the bottom, then shoot yourself towards the two shells at the bottom of the screen near the right side. Doing this should allow you to collect all the shells on the right side of the screen. Now aim for the shells on the left side of the screen.
  • You should have enough points to beat AAA by level 7. If you still need to keep going at level 7, then stretch your arrow far and shoot yourself into the blue shell near the lower left corner. Then try to collect the rest of the shells.
  • Practice levels on zen mode in order to master beating them in one shot.
March 6th 2010
Score 1200+ points on
Faerie Cloud Racers


Prize:

Taelia Racer Slippers

(Click to Preview)
Score 45+ points on
Faerie Cloud Racers


Prize:

Faerie Cloud Racing
Book
Score 75+ points on
Faerie Cloud Racers


Prize:

Faerie Cloud Racer Garland

(Click to Preview)
Tips:
  • The game code faerie removes all obstacles for one round. Try using the faerie code on level 4- level 4 has the most obstacles of any level (except the last level, and you shouldn't need to get anywhere near the last level in order to beat AAA.)
  • Try to make a small box around your opponent- this will cause them to have little room to move, and they will crash into an object or trail.
  • Once you've made the box around your opponent, head for the most open area of the screen available and just drive around.
  • In level 5, there will be few obstacles, but the game will suddenly get much faster. If you have a problem maneuvering while going so fast, then don't worry about strategy or boxing in your opponent; just drive around randomly, trying to avoid obstacles, until your opponent crashes.
  • You should be able to get AAA's score by beating level 5, so you only have to deal with one fast level.
  • It doesn't matter at all which faerie you choose- they're all the same.
March 5th 2010
Score 1550+ points on
Destruct-O-Match III


Prize:

Tyrannian Hair Bone

(Click to Preview)
Score 550+ points on
Destruct-O-Match III


Prize:

Destruct-O-Match Chess Game
Toy
Score 700+ points on
Destruct-O-Match III


Prize:
Today is a Double Dare!

Tips:
  • Play on Classic mode.
  • Restart the first level until you get an Overkill block (the one with the picture of a paint brush.) The Overkill block destroys all of the blocks on the screen that are the same color as the Overkill block.
  • Always wait to use an Overkill block until you've destroyed as many of the other blocks of its color as you possibly can. (This is because blocks destroyed by the Overkill block do not add to your score, excepting the blocks that are in the group that is actually touching the Overkill block.)
  • Near the end of each level, when you can't destroy any more blocks, use the Explode block (the one with the picture of the volcano) if you have one. The fewer blocks you have left at the end of the level, the more bonus points you will get.
  • If you get a Timer block (the one with a number counting down) make sure to destroy it first.
  • The more blocks you destroy at one time, the higher your score will be for that group of blocks, so try to make large groups of blocks.
  • Starting at the third level, you can get a Multiplier block (the one with a picture of 3 drumsticks.) Your score for a group of blocks containing the Multiplier block will be tripled, so try to make that group as big as possible.
March 4th 2010
Score 850+ points on
Itchy Invasion


Prize:

Itchi Antennae

(Click to Preview)
Score 200+ points on
Itchy Invasion


Prize:

Plushie Mozito
Plushie
Score 300+ points on
Itchy Invasion


Prize:
Tips:
  • The game code Pest restores your Pest-B-Gone to full
  • Pay close attention to the red warning that will flash on the screen when your Pest-B-Gone is almost empty- if you run out of Pest-B-Gone, your game is over.
  • Try to shoot all the petpetpets (P3s.) It will give you a bigger bonus when the level is over if you shoot them all. If you don't have time to shoot all the P3s and have to choose, try to shoot the ones with higher point values.
  • The green robotic P3 restores your Pest-B-Gone to full, and the pink robotic P3 destroys all the P3s on the screen. Both of these are very important and you must shoot them any time you see one.
  • You should be able to get AAA's score during the Meowclops level. Try to save your code for the Meowclops level, so that you don't die right before getting the score.
March 3rd 2010
Score 3000+ points on
Snow Roller


Prize:

Abominable Snowman Hat

(Click to Preview)
Score 180+ points on
Snow Roller


Prize:

How to Build a snowball
Book
Score 200+ points on
Snow Roller


Prize:
Tips:
  • The white slushie will give you the "black hole" power up, which draws all items to you, allowing you to collect them automatically without having to aim for them. While you have this power up, you can jump continuously to avoid obstacles, and all items will be sucked into your snowball. This is a great power up, so always try to collect it.
  • When you have a choice of paths, try choosing the longer ones, so that you have a longer time to collect items for more points.
  • Collecting items makes your snowball bigger, and hitting obstacles will make your snowball smaller. If your snowball gets too small, your game is over. At the end of each level section, you get a bonus based on how large your snowball is. So try to avoid hitting obstacles in order to keep your snowball as large as possible. It's easiest to avoid obstacles by using the space bar to jump over them, but you can also steer your snowball back and forth with the arrow keys.
  • Pay close attention; some of the obstacles are white and can blend into the background.
March 2nd 2010
Score 300+ points on
Sophie's Stew


Prize:

Chest of Food

(Click to Preview)
Score 50+ points on
Sophie's Stew


Prize:

Ill Meowclops Toy
Toy
Score 100+ points on
Sophie's Stew


Prize:

Sophies Wand

(Click to Preview)
Tips:
  • The game code hungrymeowclops gives you one extra life. Once per game.
  • Bounce the items off of the right side of your wand in order to make them go towards the right and into the cauldron.
  • You can use either the mouse or the arrow keys to move the wand. Using the mouse is much easier.
  • If you move the wand to the right as you bounce the items off of it, it will make the item go farther, allowing you to get them into the cauldron faster.
  • If you drop an item, you lose a life. However, if you drop an item right above the Meowclops, the Meowclops will eat it and you will not lose a life.
  • A Droolik will fly overhead and drop powerups from the top of the screen. Grab the green powerup for an extra life. Grab the blue one to increase the size of your wand. Avoid the red powerup, as it decreases your wand size.
  • If an item bounces off of the side of the cauldron, sit by the cauldron and let the item bounce back off of the right side of your wand. This should cause it to go into the cauldron.
  • As the game goes on, Sophie will throw the items more quickly, and you may have to juggle several items at once. Different items are worth different amounts of points, so if you have multiple items in the air and have to choose one to drop, drop the one with the lower point value. The point values are as follows:
    • Grape Gummy Rat: 5
    • Pile Of Dung: 5
    • Glaring Eye Wrap: 6
    • Brain Ice Cream: 6
    • Spooky Doughnut: 6
    • Twirly Fruit: 7
    • Octornapie Tentacle: 7
    • Red Scorchiopepper: 8
    • Hot Worm Hot Dog: 8
    • Tongue Wrap: 8
    • Spoc Spoc Grub: 9
    • WooWoo Grub: 10
    • Blue Fish Pop: 10
    • Mau Codestone: 12
    • Ghost Marshmallow: 15
March 1st 2010
Score 650+ points on
Bumble Beams


Prize:

Roburg 3T3 Rubbish Bin

(Click to Preview)
Score 40+ points on
Bumble Beams


Prize:

Millipod Pinwheel
Toy
Score 90+ points on
Bumble Beams


Prize:

Robot Petpet Mobile

(Click to Preview)
At the moment, when collecting AAA's prize, you'll also get a Homemade Polarchuck Costume placed in your inventory. This is a glitch, so leave this item in your inventory and do not sell it. You may contact tnt asking them to remove the item from your inventory.

Tips:
  • The longer you spend on each platform, the harder it is to control the petpet. Do not spend too long waiting on one.
  • Collect all the stars in each level for extra points.
  • Try to get a petpet in every other box, this will make it easier towards the end of each level
  • Tap your left and right keys very softly. If you press them too hard you will lose control.
  • Try to balance your petpets on the edge of the beam until the chart is on the exact spot to make your petpet land in the middle. You will then receive 10 points instead of 5.
  • If you need time to think stay on the top beams longest; once you get to the bottom beam you have no room for error.
  • On the orange beams that appear on level 5+ you can stop your petpet by holding down the key in the opposide direction of where your petpet is going.
February 28th 2010
Score 100,000+ points on
Spellseeker


Prize:

Spellseeker Paving Stones
Neohome Item
Score 10,500+ points on
Spellseeker


Prize:

Golden Plastic Wizards Wand
Toy
Score 15,000+ points on
Spellseeker


Prize:

Glowing Book of Spells

(Click to Preview)
Tips:
  • It's easiest to play in numbers mode.
  • When you see any golden tiles, try to incorporate them into long chains. The longer the chain, the better your score. The gold tiles act as a bonus. Also try to include slime tiles in the chains, otherwise they will slowly work their way to the bottom.
  • Don't allow the slime tiles to reach the bottom. If that happens the game is over.
  • If there are too many slime tiles in later rounds, there is a vial next to the wizard. It will fill up with gold. Click this vial - only when it is full- and all the slime tiles will be removed from the screen. The vial refills itself everytime gold tiles are used up in chains. If the vial is full from one round, it will carry over into the next round, so there's no need to worry about it having to refill again.
  • At level 1, make a chain of 2700 points at first. This this is the highest score you can get without finishing the level. When the tiles refill with a gold tile, try to make a chain as long as possible with it. If there's no gold tile, restart and try again. In this way, you'll be able to get a lot of points during the first level. If there's more then one gold tile, try to connect those for even more points.
  • At the start of each level press shuffle a few times until one or more gold tiles appear. Don't worry about the slimey times and try to include them and the gold tiles in your chain.
February 27th 2010
Score 825+ points on
Super Hasee Bounce


Prize:
Score 90+ points on
Super Hasee Bounce


Prize:

Snot Doughnutfruit
Food
Score 125+ points on
Super Hasee Bounce


Prize:
Tips:
  • Collect any bonus point items (doughnutfruits) before you collect all the letters, as this finishes the level.
  • The closer to the egde of the seesaw, the higher the Hasee will bounce. This can be helpful when aiming for specific balloons.
  • Watch out for the wind on the later levels, this could blow the Hasee's off track easily and make it harder for you to control them.
  • You need to make use of the 2x, 3x and 5x powerup bubbles. If your Hasee gets one of them you have a few seconds to also get letters and doughnut fruits which will then double in points (or more depending on the powerup). If you do not make use of these, you will not be able to get 1000 points when you finish level 15.
  • Restart the game until your level 1 starts with at least one or two multiplier powerups. Playing on normal mode is fine, you don't need to play on hard mode.
February 26th 2010
Score 3500+ points on
Sutek's Tomb


Prize:

Replica Lucky Coin

(Click to Preview)
Score 135+ points on
Sutek's Tomb


Prize:

Suteks Tomb Home Edition
Toy
Score 200+ points on
Sutek's Tomb


Prize:
Tips:
  • The game code pyramibread displays next possible move. Multiple use per game.
  • The game code plzsutekcanihavemoretime gives you 30 seconds extra time. One use per game.
  • Play on hard mode to get more points in a quicker time.
  • Try to get 4 or more tiles in a row; this increases the points you make.
  • There are various special tiles throughout the game which act as bonuses.
    • bomb tile - when this tile drops down three or more spaces it will detonate and it knocks out all the tiles ABOVE the bomb in that column. Handy for sneaky points.
    • golden coin tile - is a wild card. Can be used in any combo.
    • ankh tile - when this tile reaches the bottom of the game screen it will knock out the entire column it is sitting in and the entire row it is sitting in. So it will launch a horizontal and vertical attack - knocking out twice as many!
    • scarab tile - When this tile reaches the bottom of the game screen it will knock out the column it is in.
    • TPOSG tile - a VERY RARE tile. If you happen to see this during the game try your hardest to make it go to the bottom. When it does it will knock out every single tile on the screen and you'll be awarded 500 points. Also your timer will be refilled.
  • With the special tiles, if the game board is reshuffled, the special tiles will disappear
  • If you absolutely feel like you can only play zen mode to obtain this score heed this warning, if the board is reshuffled your score will be reset to 0
  • Try to create your combos at the bottom of the game screen. It makes it easier for tiles to fall from above and gives a greater chance of more combos being made available.
  • Clicking the hourglass pauses the game. While the game is paused you can type in plzsutekcanihavemoretim, and then when you unpause the game, type the final e. This way, you don't have to waste time typing the entire code while the timer is going. The game can only be paused up to 3 times so save those pauses for when you really need them. Also, pausing the game just to give yourself extra time to find combos won't work. The screen will be hidden with an anubis sitting on top.
  • Sometimes there are several possible matches close to each other. If you make the "wrong" match first, then the tiles may be moved in away that ruins your chance of making the other possible matches. Try to make the matches in the "right" order so that you can actually make all the matches without ruining any of them. Also try to make matches that will cause other tiles to fall and automatically make mathes for a chain.
  • Try to make vertical matches as opposed to horizontal ones, because they give you a better possibilty for chains.
February 25th 2010
Score 1500+ points on
Pterattack


Prize:

Pteradactyl Plushie

(Click to Preview)
Score 70+ points on
Pterattack


Prize:

Tyrannian Hut
Toy
Score 150+ points on
Pterattack


Prize:

Tyrannian Bonfire

(Click to Preview)
Tips:
  • There are many power ups in the game. Try your best to collect 4 orange fireball powerups in a row. This is the most powerful fireball as it covers the most ground knocking out more enemies with little effort.
  • Always avoid the blue power ups - they always remain as a single ray, thus making it the least effective powerup.
  • The purple fireball powerup is also effective but not as much as the orange fireball powerup. After collecting 4 in a row they turn into giant boomerangs that can knock out lots of enemies but it can still let some enemies through. This is the second best powerup.
  • If you're going to collect the green fireball powerups, only collect 3 of them. When you collect the 4th green powerup, it turns into a single ray blast much like the blue powerup.
  • Instead of tapping the spacebar everytime you fire, hold the spacebar down.
  • Try to stay in the centre of the screen. Sticking to the sides can be a problem, especially if the red grarrl comes up beside you and blocks you, and you're not able to shoot down the enemies ahead.
  • Shooting the red grarrl is only worth 10 points so there's no need to go out of your way, and potentially lose a life just to shoot him.
February 24th 2010
Score 500+ points on
Carnival of Terror


Prize:
Score 175+ points on
Carnival of Terror


Prize:

Carnival Pie Baking Set
Toy
Score 250+ points on
Carnival of Terror


Prize:
Tips:
  • The game code custard restores your health to full. One use per game.
  • The game code piecrust restores your ammo to full. One use per game.
  • Check out our handy in-depth Carnival of Terror game guide for excellent Tips: to reach today's scores.
February 23rd 2010
Score 25,000+ points on
Dueling Decks


Prize:
Score 1000+ points on
Dueling Decks


Prize:

Nightsteed Plushie
Toy
Score 2000+ points on
Dueling Decks


Prize:
Tips:
  • To get maximum points quickly it's easiest to play on the hardest level, and just take turns winning and losing rounds. For example, win perhaps 5 hands in a row (which will give you bonus points), then let the Mynci win a few hands then win again. This way you will build up points. Just remember to take note on which cards have already been played so you have an idea what to expect
  • Cards with the following stat scores are the best to use to have a better chance of winning a round:
    intelligence - over 100
    charisma - over 10
    courage - over 10
  • The highest cards values are 162 (intelligence, Roothless), 16, (courage, Bruno and Judge Hog), and 15 (Charisma, Fyora).
  • Your cards and Zenco's will repeat in the same order during the game, so take notes.
  • Restart the game until you get Ylana Skyfire as a card. This is one of the strongest cards in the game and can help you a great deal to win again when you're on a losing steak.
  • If possible, choose the highest value on the card, unless you know the order and values if the upcoming cards, and you compare the values with you own cards and decide what would be best to choose. Since intelligence ranges from 1-162 and courage from 1-16, a courage of 10 is a higher value then a intelligence of 88.
  • Remember you have a wildcard! Play it only when you really need to and replace it with a card with low values. You can only use your wildcard once.
February 22nd 2010
Score 750+ points on
Freaky Factory


Prize:

Paint Splatter

(Click to Preview)
Score 30+ points on
Freaky Factory


Prize:

Black Market Grundo Plushie
Toy
Score 55+ points on
Freaky Factory


Prize:

Paint Blob Shower

(Click to Preview)
Tips:
  • Try to fill up all the vats no matter which color you need next, it will improve your chances at the bonus for consecutive plushies.
  • Keep the Grundo from stealing your plushies by clicking on him.
  • Do your best to aim the paint blobs, overfilling vats and splashing are your enemies.
  • Click the soap blob when needed to clean up your waste.
  • The Angel blob fills up whichever vat it lands in, so aim carefully.
  • The Glowing blob upgrades all the plushies on the belt, this is a very good thing.
  • The Clock blob adds time, this is good.
  • The multicolored blob with electrons around it will fill all your vats, don't worry about aiming for this one.
  • When starting the game, try filling up the two vats you don't need for the first plushie before you fill up the needed color.
  • Once in a while, a paint blob with an angry face might appear. Don't click on this one, since it will only make your dirt meter go up.
February 21st 2010
Score 800+ points on
Wingoball


Prize:

White Gnome Beard

(Click to Preview)
Score 200+ points on
Wingoball


Prize:

Plastic Gnome Figure
Neohome Item
Score 275+ points on
Wingoball


Prize:

Marching Gnomes

(Click to Preview)
Today is a Double Dare!

Tips:
  • Practice the game until you learn the levels. Figure out where you need to click in each level in order to get the ball to go across the finish line. Look for "landmarks" in the level (the tip of a blade of grass, the corner of a block, etc.) that you can use to help you remember where to click. Once you've memorized where to click in order to get the ball across the finish line, then you can finish each level on your first shot every time and get a lot of bonus points.
  • The faster you finish a level, the more points you get, so once you know where to put your mouse pointer, shoot quickly. You may also try using different browsers or putting the game on low quality in order to speed it up and help you get a bigger time bonus.
  • Try not to hit the red gnomes, as this will cause your ball to disappear, thus wasting vauable time. Hitting the green gnome will make the ball bounce around.
February 20th 2010
Score 40,000+ points on
Snot Splatter


Prize:

Snot Cobweb

(Click to Preview)
Score 10,000+ points on
Snot Splatter


Prize:

Snot Cure Nose Spray
grooming
Score 15,000+ points on
Snot Splatter


Prize:

Splattering Snot Garland

(Click to Preview)
Tips:
  • If you clear between 20-29 snot blobs at the same time, you get an x2 power up. On level one, clear between 20-29 blobs in your first shot, and then do the same in your second shot, so that you've got two x2 power ups by the end of level 1. If you don't accomplish this, start over.
  • On levels 2 and 3, build up an area of snot blobs that are totally full. Then go around building up snot blobs that are small, and putting extra snot blobs in empty spaces. When you've only got one drop of snot left, choose the x2 powerup, and use it in the middle of several full blobs. Repeat this process for level 3.
  • From level 4 onwards, use your snot drops to pump up the small blobs until you've got one snot left, and then choose the double blob power up and start a chain reaction in the middle of several large blobs of snot. The double blob is earned by clearing 40 or more snot blobs at the same time, so you should have two of them by level 4.
  • Don't bother wasting a double blob power up on level 6, because it's very small and split into two parts. Just try to clear the level. After level 6, go back to the strategy of building up the smaller blobs on the board into bigger blobs and then using the double blob power up when you start your chain reaction.
  • By level 11, things start getting difficult and you just need to try to pass the the level in order to keep going until you get the required score. Now is the time to start using power ups such as the grid, row, and column (all of which automatically clear a large area of snot.) Also continue building up snot blobs and then using your double blob power up to start a chain reaction.
February 19th 2010
Score 375+ points on
Wheeler's Wild Ride


Prize:

Wheelers Bike
Neohome Item
Score 40+ points on
Wheeler's Wild Ride


Prize:

Wild Coconut
Food
Score 60+ points on
Wheeler's Wild Ride


Prize:

Wheelers Wild Shorts

(Click to Preview)
Tips:
  • At the very start of the game, hit the space bar to turn yourself around backwards. Then, use the left arrow key to rise up on one wheel. After you let go of the arrow key, you'll get 5 points for doing a wheelie. (You can get more points for holding the wheelie for longer.) Just keep doing wheelies over and over until time is about to run out. Once time is about to run out, hold the left arrow key down until you overbalance and crash. Crashing like this will cause you to lose only one coconut (as opposed to running out of time, which causes you to lose almost all your coconuts.) Your game is over when you lose all your coconuts. Just keep doing wheelies and then purposefully crashing right before time is about to run out. By doing this, you should be able to get AAA's score long before you run out of coconuts.
  • Alternatively, you can not it the space bar to turn around and keep using the right arrow key to rise up your wheel to do wheelies.
February 18th 2010
Score 1100+ points on
Top Chop


Prize:

Moffit Plushie

(Click to Preview)
Score 300+ points on
Top Chop


Prize:

Broken Block
Gift
Score 350+ points on
Top Chop


Prize:

Chopping Block

(Click to Preview)
Today is a Double Dare!

Tips:
  • Hit the space bar in order to make the moving black line stop in the green area, preferably directly in the middle over the white line. If you stop it directly over the white line, you'll get bonus points. If you stop it directly over the white line a few times in a row, you'll get a power up.
  • In the first three levels, the black line will move progressively faster with each level. If you seem to be too slow for the faster levels, hit the space bar a little before you think you have to.
  • In the next four levels, the black line will move erratically, speeding up and then slowing down, and sometimes stopping completely. Try to wait until the line is moving slower before you try to hit it. Just be careful not to wait too long- there is a time limit.
  • During the rest of the levels, the green area and the black line both move; however, you should be able to get AAA's score without beating any of these levels. If you want to try to beat the levels, it's best to try to stop the line when both it and the green area are near the top or the bottom of the meter.
  • Sometimes a Moffit will jump across your board. You can't hit your board during this time. However, you won't be penalized in any way if you attempt to hit the board while the Moffit is jumping across it, so you really don't have to bother worrying about this.
  • If you're lucky enough to get a power up, save it for the tougher levels; you can choose when to use it by clicking on it.
February 17th 2010
Score 3000+ points on
Crisis Courier


Prize:

Minitheus Hat

(Click to Preview)
Score 300+ points on
Crisis Courier


Prize:

Altador Traffic Guide
Book
Score 400+ points on
Crisis Courier


Prize:

Yooyu Head Bonk

(Click to Preview)
Tips:
  • The game code kingaltador gives you one extra life. One use per game. Type the code at the very start of the game, before any enemies come up.
  • Remember to click on your left mouse button to switch between the fire and snow Yooyu. The fire Yooyu kills the red enemies and is able to collect the red money bags, and the snow Yooyu kills the blue enemies and is able to collect the blue money bags.
  • The key to this game is memorizing the levels. Play several times until you remember what's coming up, so you'll be prepared to switch to the correct color or to collect the money bags.
  • The winged fruit will turn you into a faerie Yooyu, which causes each money bag you collect to be worth more points, and also allows you to collect both red and blue money bags. However, you can't kill any enemies while in faerie form. If you've got a lot of enemies but few to no money bags coming up, collecting the winged fruit would be a bad idea (this is one instance where memorizing the levels comes in, so that you know when to collect it and when not to.)
  • The red fig will turn you into a mutant Yooyu, allowing you to kill enemies of either color. You can collect the regular yellow money bags while in mutant form, but the red and blue money bags will kill you.
  • Most of the times when a fruit appears, it appears a a strategic point where you can use them, like a line of red and blue enemies going with the fig and a collection of money bags going with the winged fruit. However, avoid collecting the winged fruit almost at the end of the second level, almost before you bump into into the first winged enemies. This time, collecting the fruit will probably make you lose a life instead of helping you.
  • Be careful- practically everything in this game kills you. Touching any walls or structures kills you (except the big post at the end of each level, which you can pass through.) Touching the enemies kills you if you're not in the proper form. Touching red or blue money bags kills you if you're not in the proper form. Touching any enemies kills you if you're in faerie form.
  • Don't take any risks and do not to try collect everything. Don't go for the money bags or enemies when they are placed between two walls, and don't go for a row of red and blue enemies unless you're in the mutant Yooyu form. The few points you'll gain from this are not worth losing a life over.
  • If your computer is lagging a lot, try playing on a smaller size and lower quality. Also, this game is a pain for touch-pad users; if you happen to have a normal mouse lying around somewhere, make use of it.
  • If you're trying to beat AAA and you already lost a life on the first level, restart the game. You'll be needing your lives later on.
February 16th 2010
Score 1900+ points on
Chariot Chase


Prize:

Alabriss Staff

(Click to Preview)
Score 100+ points on
Chariot Chase


Prize:

Alabriss Food
Food
Score 200+ points on
Chariot Chase


Prize:

Chariot Chase Chariot

(Click to Preview)
Tips:
  • You get points for each lap you finish, and you get more points per lap if you finish the lap quickly. If you have a hard time finishing the laps quickly without dying, then just take it slow and concentrate on finishing as many laps as possible.
  • Hitting the other racers will make you lose a life, but hitting the walls won't hurt you- it will just stop you until you move away from the wall. You may want to run into the wall on purpose in order to avoid running into another racer. For instance, if another racer is directly ahead of you, and you know you'll run into it if you keep going, just run into the wall to stop yourself. When the other racer is far enough away, move away from the wall and keep going. Letting go of the up arrow key isn't a very effective way of stopping because it doesn't stop you quickly enough.
  • If you're going for slow and steady, then choose the Fire Alabriss- you will then start at the very left of the group. This will allow you to steer towards the left wall and wait there for the other Alabriss to pass you. Once they're in front of you, you can start chasing them. If you're trying for extra points through speed, hold down the up arrow key during the countdown. You'll shoot out ahead of the other racers, and since you'll be ahead of them for a little while you won't have to worry about running into them during that time.
  • Wait at the intersections; just hit yourself against a wall to stop and wait for all the other players to have passed you. Once the intersection is clear you can pass it and continue with the track.
  • The Altadorian Sun will make you invincible, and the cloud will speed you up as well as making you invincible at the same time. These are both very useful items to pick up- you can move around the track faster without having to worry about losing lives by running into the other racers.
  • The clock slows down the other racers. It actually isn't very useful; it makes it harder to avoid running into the other racers.
  • Running into the dung will make you spin out and lose control over your chariot, so avoid it.
  • Try holding down the up arrow key the entire time with one hand, and using the other hand to steer your chariot with the right and left arrow keys.
  • Just play on normal mode; hard mode doesn't give many extra points.
February 15th 2010
Score 3400+ points on
Spinacles


Prize:

Spinacle Sphere Earrings

(Click to Preview)
Score 300+ points on
Spinacles


Prize:

Spinacle Spheres Lolly Bouquet
Candy
Score 400+ points on
Spinacles


Prize:

Spinacle Spheres Shower

(Click to Preview)
Tips:
  • Stay on the lower levels as long as possible to rack up points. The level will end if you clear all the spheres, so avoid doing this. Just keep building up spheres and making more points instead of beating the level.
  • The bomb and the item that looks like a dreamcatcher may end your level too quickly. To avoid this, shoot them horizontally; this will cause them to bounce back and forth for a while until they disappear.
  • If you make several matches in a row, the score you get for each cleared sphere will multiply. For your first match, all cleared spheres are worth one point each; for your second match in a row, each sphere is worth two points; for your third in a row, each sphere gives you three points; and so on. So try to make several matches in a row to gain points more quickly.
  • On the top of the screen, towards the right, there's a meter showing several grayed-out balls. Every time you shoot a sphere without making a match, one of the balls is taken away. When you reach zero balls, more spheres will fly in from the sides of the screen. If your spheres build up so much that they reach the edge of the screen, your game will be over, so be aware of this and make sure not to lose.
  • If your spheres are getting dangerously close to the edge, you can use the bomb or the dreamcatcher-like item to clear several spheres at a time. The bomb clears less spheres than the dreamcatcher. Make sure to shoot the bomb towards the area where the spheres are getting close to the edge.
  • The rainbow sphere will change to the same color as whatever sphere it touches.
  • Your shooter shows the next two spheres that are coming up. Hit the space bar to switch the spheres if the second sphere is better for your purposes than the first one.
February 14th 2010
Score 7000+ points on
Ice Cream Machine


Prize:

Ice Cream Cone Splat Hat

(Click to Preview)
Score 800+ points on
Ice Cream Machine


Prize:

Ice Cream Machine Sundae
Food
Score 950+ points on
Ice Cream Machine


Prize:

Adee Wig

(Click to Preview)
Tips:
  • The game code strawberryvanillachocolate gives one extra life. One use per game.
  • The yellow scoop with a cherry on top is worth 100 points and the blue fish scoop is worth 250 points. A large amount of your points will come from collecting these scoops, so try hard to collect them any time you see them.
  • Extra lives are important- the pink scoop with the heart on it will give you an extra life, so collect it whenever you can.
  • Collecting the red scoops causes the ice cream to slow down. This powerup will stack- the more you collect, the slower the ice cream will go. This can be helpful, but make sure not to slow things down too much, especially in later levels, or you're likely to get stuck behind walls of slow-moving ice cream that you can't escape from.
  • The purple scoop which has a small outline of a chia on it will cause your character to shrink down, making it easier for you to dodge ice cream. It's very useful to have, and this powerup also stacks, meaning your character will get continually smaller as you collect more of these purple scoops.
  • The green scoop causes the ice cream to speed up- you don't want this! You also don't want to collect the light blue scoop which has an outline of a chia on it- it will make you larger, and therefore it will be harder for you to dodge the ice cream. Both of these powerups will also stack.
  • If you collect the cherry scoop, the fish scoop, the strawberry bomb, the shield, or the extra life, it will cancel all of your stacked powerups, so be aware of this. The strawberry bomb is fairly useless, and the shield only lasts a short while, so you may not want to collect either of these two scoops if you're under the effects of good powerups.
  • Attempt to stay around the middle of the screen so that you don't get trapped against a wall.
  • Be careful not to right click with your mouse, as this will cause your game to automatically end!
February 13th 2010
Score 3400+ points on
Snowmuncher


Prize:
Score 450+ points on
Snowmuncher


Prize:

How to Eat Ice Blocks
Book
Score 600+ points on
Snowmuncher


Prize:
Today is a Double Dare!

Tips:
  • The game code buuuurrrrrrrrp reduces bloat level by 50%. One use per game.
  • Check out our Snowmuncher Guide.
February 12th 2010
Score 350+ points on
Extreme Herder 2


Prize:

Scared Kacheek Mask

(Click to Preview)
Score 50+ points on
Extreme Herder 2


Prize:

Super Sticky Balthazar Trap
Gift
Score 75+ points on
Extreme Herder 2


Prize:
Tips:
  • Collect the petpets nearest to Balthazar first so that he doesn't eat them. If there are several petpets near Balthazar, carry one a short distance away, use the space bar to drop it, and then go back and collect the other petpets that are near Balthazar.
  • You can use petpets to lure Balthazar around by dropping them in strategic places.
  • The blue crystal will freeze Balthazar for a short period of time- it's very useful, so pick it up when you can.
  • The red crystal speeds up Samrin, but don't bother with it- it's not very useful and just makes Samrin harder to control.
  • The 2X powerup allows you to carry 2 petpets at a time, which is helpful.
  • You can't cross the puddle of water, so be careful not to get hung up on it- walk around it.
February 11th 2010
Score 650+ points on
Meerca Chase 2


Prize:

Pile of Plushie Neggs

(Click to Preview)
Score 90+ points on
Meerca Chase 2


Prize:

Negg Dispenser
Candy
Score 140+ points on
Meerca Chase 2


Prize:

Sparkling Negg Wig

(Click to Preview)
Game Codes:
  • The game code superextrahypergravitymode when typed on the main screen unlocks Gravity Mode.
  • The game code ferociousneggsareontheloose when typed on the main screen unlocks Ferocious Negg Mode.
  • Check out our Meerca Chase 2 Guide.



Extra prizes
At the end of Daily Dare extra prizes were handed out to everyone who participated in the event. The prizes given to a player are based on their preformance at the games. The table below shows the prizes given to the different trophy levels. Grandultimate Scoretacular gets all of the prizes, Spiffcredible only gets the last prize.

Prizes per rank
Grandultimate Scoretacular


Remote Control Gloves

(Click to Preview)
Ultimate Scoretacular and up


Dice-Chucks
Battle Magic
Ultimate and up


Sore Hand Wrap
Medical Cures
Super Uberiffic and up


Dice Staff

(Click to Preview)
Uberiffic and up


AAA and Abigail Bowling Set
Toy
Super Megasuperb and up


Daily Dare Toy Box
Furniture
Megasuperb and up


Chess on a Table

(Click to Preview)
Super Spifftastic and up


AAA and Abigail Bobble Heads
Toy
Spifftastic and up


Game Controller Hair Brush
Grooming
Spiffcredible and up


I Love Games
Book



There are also trophies given out and neopoint rewards, neocash and last year's Daily Dare site theme.



Trophies
Grandultimate Scoretacular

200 NC
500 NP
Site Theme
Ultimate Scoretacular


150 NC
500 NP
Site Theme
Ultimate


150 NC
500 NP
Site Theme
Super Uberiffic

125 NC
500 NP
Site Theme
Uberiffic

125 NC
500 NP
Site Theme
Super Megasuperb

100 NC
500 NP
Megasuperb

100 NC
500 NP
Super Spifftastic

75 NC
500 NP
Spifftastic

75 NC
500 NP
Spiffcredible

50 NC
500 NP
Participant

25 NC
500 NP



For everyone who has participated in the NC Challenge there are also prizes. The Daily Dare NC Challenge Gamers Pack which consists of the items below and a 2010 Daily Dare Gold Medal (not part of the pack and non-tradable).

Neocash bonus prizes

2010 Daily Dare Gold Medal

(Click to Preview)

Daily Dare NC Challenge Gamers Pack



Depending on how many winning staff members you guessed correctly, you would get these prizes:

Staff Tournament Prizes
4 or more correct



1001 Alternative Cures for Headaches
Book
2 or more correct



TNT Staff Smasher Board Game
Toy
1 or more correct



TNT Shaving Cream
Grooming
All participants



Burnt Bottom Cupcake
Baked



Avatar:
On March 26, 2007 around 1:40 pm NST TNT activated the avatar you can see below for participants in the March 2007 Daily Dare. The avatar was not reactivated after that.

Released in 2007 for beating AAA or Abigail in 15+ Daily Dare challenges.

The avatar was awarded again during the 2018 Daily Dare for beating AAA's score for 15 or more times.
(TNT announced that they plan to keep releasing it for future Daily Dares as well!)

Tip: Check SunnyNeo's Daily Dare page for more information about Daily Dare.

±
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A R I S T O T L E A. A V I N R O O
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Inviting a friend
Newly released is the option to send a friend a NeoGreeting about Daily Dare. You can see the card by clicking here.


Neopedia:
For more information about AAA and Abigail you can check out either of their articles in the Neopedia.

Neopedia: Daily Dare
Neopedia : Aristotle A. Avinroo
Neopedia : Abigail


https://images.neopets.com/games/aaa/littlesister_siteimage.gif https://images.neopets.com/games/aaa/aaa_siteimage.gif

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